Saturday, 9 November 2013

Project 1-Misfits visual effects

Misfits - Visual Effects Analysis


- For the introduction to the series it shows a number of animated pictures to narrate each character. They have done this by filming each character and placing them on an animated back drop to explain each character and their powers. -Opening
- A dark cloud appears in the sky moving towards the characters - 04:36
- A big rock hits a car behind the probation worker - 04:49
- Rocks continue to fall from the sky - 05:02
- Long shot of boulders hitting the area - 05:17
- Lightening strikes and black opacity increases around characters - 06:11
- Slow motion characters falling back - 06:13


- Lightening around each character in darkness - 06:08 - 06:30
- Eye flashes colour - 06:33
- The sun rises and Nathan is sleeping in the youth centre (sun dot) - 13:49
- Simons head jolts quickly from side to side - 17:41
- Simon can't see his reflection in the mirror - 18.25
- Simons head jolts again - 19:14
- Simons reflection appears in the mirror - 19:14
- Probation workers eyes go glassy - 22:19 (could be make-up)
- Kelly gets hit by a pole and blood flies on wall - 30:02
- Slow motion falling back - 30:16
- Pauses - 30:18
- Zoom in and out into Curtis' eye and sees reflection in eye - 30:27

- Rewind in Curtis' eye - 30:37

- Simons neck pulsates and streaks of brown - 34:18

- Blood splatters on probation workers head - 35:09
- Blurred camera - 36:30
- Throughout this scene, focus on characters and blur surroundings - 36:30 - 38:49
- Reflection of Kelly in window - 38:57
- Reflection of Nathan in window - 39:03
- Blurred Simon - 39:18
- Blurred controller - 39:49
- Focus on Simon - 40:14

Project 1-Personal top trumps




Friday, 8 November 2013

Project 1- Drive diegetic analysis

Drive analysis (diegetic sound)

Diegetic sound is main elements within a clip or film that either build tension or sets the scene by using different back ground sounds.

In the very opening of the scene to ‘Drive’ the first immediate element that the audience hear is a piece of music (non-diegetic) with the sound of a police siren over lapping the music. This is used to give the audience an immediate reaction to the clip and decide for themselves the genre or scene that the sound is trying to create. As the police siren is played there is a long shot of a city in the dark which gives the viewer of an idea of where it is set and the mood of the scene.


At first, the diegetic sounds do not make the audience believe instantly that there is tension within the scene. The basketball game is on the radio and there is the sound of the driver (Ryan Gosling) driving the car which seems fairly normal to the atmosphere given. The driver watches two men walk behind the car and sets his watch hearing the ticking noise to exaggerate tension so that the viewer knows that he has a certain amount of time to complete the task that he is about to experience.

A siren starts going off when the two men break into the building almost breaking a quiet atmosphere which gives the audience a vivid idea that something bad is about to happen. The driver then turns on the police radio over the top of the cars radio and the siren in the background. This shows tension slowly building as each sound effect added makes the audience question the drivers fate becoming confused, relating to the confusion of sounds within the scene building tension. He turns up the volume of the radio (basketball game) which makes the viewer believe that the driver is a normal person listening to the game. This could also mean that the driver is worried but distracts himself from the atmosphere by turning the volume up focusing on something else until his task is complete.

The swing of the door opening grabs the drivers attention but he still stays calm within the scene. By the driver being calm whiles all these things are happening around him, it gives the audience a sense of tension and worry, asking themselves why he’s so calm.  The driver opens the back door for the robber and a high pitched slow beep lets the driver know that the door is open, almost reminding the driver and the viewers what is actually going on. The audience question : Why is he opening the door for him? The sound of a bag rustles as the robber gets into the car; you know that something bad has happened along side the costume choice of the robber. The basketball game is still playing in the background to remind everybody in the scene and the viewer that it is as close to reality as it gets. As the driver starts his car to go the engine becomes louder and clearer in contrast to the beginning when he was driving. This shows that he is in a rush for something but the viewer doesn’t know what yet, and just by the sound of the car it makes the viewer want to watch more. 

Project 1-Time is in their hands

Short story- Time is in their hands



Jay is a boy in the first year of sixth form college, he's been shy from a very young age and as he grows up he starts to see the world in a different way. He feels as if everyone is his enemy, so instead of mingling with the crowed, he stays in the background, listens to his music and be an average student. Every pupil at Ground view high has their own individual super power and attends individual classes to help them control or gain confidence in using their powers. Jay knows his power, but nobody else does, he attends 5 lessons a day for each power possible but refuses to show his power infront of his class mates and/or teachers. Nobody knows what Jays power is, there for his peers are worried/scared to talk to him. There are a group of people who name themselves 'Timers' each share the same power. They dislike Jay and claim that they know him for who he really is. Wherever Jay goes, they are always following. The group of boys dont talk but their powers are to re-wind time so that events change and life for everyone becomes different except from Jay. Jay one day gets given a locket by his late mother which is a hologram of memories. Jays mother was well known for being the best at flying on the cloud track and was the fastest flyer in the world. The timers believe that if they had their hands on Jay's mothers locket then they could sell it which would cost millions for the group. The timers target Jay and start messing with time so that somehow they could get hold of his locket. His life is continuously being rewinded back to when his mother gave the locket to Jay. As jay's life is rewinded for the first time, he dosent understand whats going on and why he wakes up to his mother cooking breakfast. He re-lives his life for a short amount of time until his mothers funeral (died in a car accident), he was given the locket at his mothers funeral by his sister which promised her mother that she would pass it on once her mother is passed. The timers keep rewinding time so that instead of Jays mother getting hit by a car, its now jay in the coffin . Fortunately Jay's power is immortality.  He wakes up in the coffin and re-arranges each of the timers life. He does this because another of his powers is that every time he is killed by a power, he steals that power which is why he turns up to every lesson because he will slowly develop every power possible. He rewinds time for the timers so that they get hit by the car and he can finally spend the rest of his life with his mother.

#STORYPITCH A young, troubled teenager joins a new college for gifted and talented children (special powers) to learn to control his power unknown to his peers and teachers; eventually finding himself in a sticky situation but eventually finds a way to control his ability productively and makes an example of himself to the world and to prove that he should not be messed with.

Wednesday, 6 November 2013

Misfits analysis

The purpose of dialogue within the opening scene


Within the opening scene to 'Misfits' it shows the clear understanding of the purpose and meaning to the beginning of the series; using costume, dialogue, body language and scenery. The main aspect that shows a vivid understanding is the dialogue used to introduce each character. The purpose of the dialogue is to mainly set the scene and describe to the viewer why the six characters are in orange jump suits outside a building by a river. Already by the costume design the audience have a vague idea of whats happening within the scene but by adding dialogue it almost narrates its surroundings. It can also be used to promote the genre of the episode: comedy, thriller, romance, horror ect. In this case speech enhances the humour of the episode which is what genre is targeted for the selected
audience/viewer.





-Nathan


Nathan is instantly presented as a humorous character which is created and there to entertain the audience and see the funny side of a dark situation. As shown, nathan is already characterised by his costume but by being the first to talk he almost puts himself into an authoritative position as he is the first to step forward to introduce himself using humour. He says ' Yeah but what if..' which the audience immediately associates his character with a child answering back. This brings a build up to his character as the viewer already has an intention that nathan is the childish 'class clown' which makes the audience want to see more of his character. He also insinuates an immediate likability as a joker. This is showed by how he has a mocking, false politeness and sarcastic tone but illustrated by a soft irish accent which makes the audience automatically like the character because he's seen as the funny child of the group. He also dominates the group immediately by snapping back at the probation worker who is in a sense superior to the six characters. Nathan does this by making the probation worker feel intimidated by his childish humour almost putting himself in to superiority and authority.


- Alisha


Alisha is also presented stereotypically by the way her costume has been designed but her personality is shown more clear when dialogue has been given to her character. The way that she is presented with her accent clearly shows a stereotypical juvenile delinquent who has adopted an essex twang to her voice to reinforce her character. The first dialogue that is given to Alishas character is when she answers the phone amongst a group conversation. By just saying the word 'hey' with a digitalised box to her ear immediately gives the impression that Alisha is rude; someone important is almost giving her advice but bitterly ignores the conversation to start a new one showing that she is only interested with the 'gossip' on the other end of the phone line. She is also chewing gum when talking which also enhances the strong stereotype but again is liked by the audience purely because the stereotype is exaggerated and brings humour to the atmosphere. She also laughs at Nathan when he's mocking the probation worker and the other offender (Gary). This is done to give the atmosphere a sense of a classroom and the teacher which is the probation worker.

-Curtis  




Curtis is presented as the typical athlete that doesn't do anything that could possibly harm his career which makes the audience question why he's dressed in an orange jumpsuit. The first speech that Curtis is given is 'I shouldn't be here man' which gives the intention that Curtis is a 'good boy'. He also is one of the last to speak which shows that Curtis likes to keep in the background of attention. He also says the word 'man' at the end of the sentence which shows that he is any ordinary person using typical slang which creates a likability by the audience for Curtis but also makes them question his background considering he's said very little within the introduction of each character.


-Gary




Gary is presented as a stereotypical teenage offender which is developed by the choice of costume, his spoken language choice and his body language. The first words that he speaks are in conversation (argument) between him and nathan which automatically develops his character to be argumentative and confrontational. He says 'Are you looking to get stabbed?!' Which enhances the stereotype but again almost creates a mild likability towards the character purely because the audience is slightly intimidated by him and feels a need to like his character.


- Simon 




Simon is presented as a shy, quiet boy who has no dialogue within the scene chosen. Nathan reffers to Simon as 'weird boy' which he also has no reaction to. The reason why Simon has no scripted dialogue within this scene is to give him a strong sense of mystery and sharpness to his character. By Simon having no dialogue it also emphasises the fact that he may not be saying anything but he is listening to everything thats around him. This gives him power by understanding everything thats going on around him as if he has the ability to register each aspect clearly and scares the audience into questioning why he is so quiet and what he may be thinking. The audience can't have a clear understanding of the character seeing as no dialogue has been said but the viewer see's him as mysterious.

-Kelly



Kelly is presented as a stereotypical 'chav' with the way that she's dressed, her make up and hair (costume design) Throughout the introduction of each character she is quiet and listening to what the probation worker is explaining to the group. The scene slowly builds up to Kelly speaking and when she finally talks the other characters are shocked by her accent. Making the accent enhanced by other characters within the scene also gives the viewer a clear idea that it should be shocking to the audience as well, there for, they are. The first words that Kerrys says are "ermm, what makes you think your better than us" in her deep accent which is then noticed by Nathan and Curtis also joins in. By saying this she believes that she is equal to the rest of the group but then intimidated by the two boys but she then snaps back which increases tension and builds likability towards her character. The audience likes her because she sticks up for herself which she gets looked up to for by the viewer and also because she originally believed that they were equal. 

Tuesday, 5 November 2013

Post production task

Industrial Light and Magic (ILM)


ILM has been co-operating with film companies for 35 years, designing and creating visual effects for many famous films. ILM has achieved 23 sci-tech awards, 15 oscars and 275 films using just their own company also working with film companies. The company design and create special effects for films (visual effects) Some of the work that they develop includes: digitalising cartoons, enhancing stage make-up for example: in pirates of the Caribbean (at worlds end) the ILM team used the original costumes made and enhanced them to create more of a realistic and intense costume. ILM was founded in 1975 by a man called George Lucas. By creating special effects the company designes special features for a specific movie which creates an abnormal world/ futuristic for the audience to adapt and inspire new ideas as a general entertainment for viewers of the century.